The higher the level of the building, the longer it takes to successfully upgrade a building and the more resources required. There are 4 types of resources in this game:īuilding or upgrading takes an amount of time before the building has successfully been built or upgraded. You will require mainly resources to build or upgrade a building. The higher the level of your Headquarters, the higher your other buildings can be upgraded in terms of level. Also, upgrade your Headquarters as much as possible (Tap on the building->Upgrade). Once you are done with the tutorial, always build as many different types of buildings as possible to increase your overall battle power (Build). Here are some tips and tricks on how to progress further into the game, increase your overall battle power and upgrading your buildings fast in the game. They are nothing more than cosmetic differences.Welcome to the dummies guide on how to get stronger in State of Survival. NOTE: Despite the distinctions specified by the game about two subcategories for the archetypes, both still have the same weaknesses, regardless. Let’s breeze through the following archetypes. One archetype is good against the other and bad against another. The game considers the four archetypes via a ‘rock-paper-scissor’ system. Heroes act as force-multiplying leaders that can change the tide of Battle regarding number scaling. Troops are divided into four archetypes: Infantry, Distance, Cavalry, and Artillery. Troops can be lost when fighting a stronger opponent, so keep that in mind. Despite the archetypes, all troops are trained at the exact cost, given they are in the same Tier. They are vital to your progress and your ability to attack and defend anything in your way. Troops are a powerful mainstay in your gameplay, as they can make or break a few things. No one wins a war on their own, so naturally, cannon fodder is the only option left to throw at something that’s unnaturally uncommon in your world. Your Heroes, maybe Heroes, but a thousand guns pointed at someone speaks more softly than a swashbuckler that thought it could win a war lonesome. Woe is to the ghosts whose guns they will be pointing onward to.
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